FERADOR
There are two ways to may get down; one but idiotically walking over it and falling to you 'maybe' death or by breaking the thin ice first and finding a way to climb down. Once you climb down you will reach a water filled dungeon with icy cold water. Above the water are narrow strips of stone beams that you may walk across to avoid falling into the water, this is the safest way to the next room. But since in Ferador, there will be avalanches frequently you must hurry over the beams into the next room but if not, when the avalanche hits the beams will start to shake throwing you over into the freezing water where you must escape under minutes before being frozen instantly. You must swim over to a dry piece of land where you must then climb up stone steps to reach where the next room will be.
In the next room you will find an empty blue stone room as once you enter the door will be locked from behind you. There the room will start to drop its temperature lower and lower until you finally freeze in there. The only way for you to get out is to read the Necrol's Writing on the wall, but there are clues for it.
- Spoiler:
There is also a picture of a Skeleton holding a crystal but beside there is also a picture of a human with the same crystal. But along with these two pictures there is a dragon over them looking at them as if he was about to attack them.
Once you say the right word, the doors will open the the temperature will rise to normal and allow you to escape.
There is no Puzzle Room in this Dungeon.
CUSPIA
As soon as you venture down, you land in a puddle of quicksand. A tree with a long branch hangs out over the puddle. The next room is reached by crawling through a small tunnel.
In the next room, there are Desert Bats that swoop at you and fly past to reach the great outdoors. There is a giant chasm with quicksand surrounding a platform in the middle. Monsters come out of the quicksand and start attacking you for invading their territory. When they are all disposed of, a large staircase emerges out of the quicksand and rocks crumble away to reveal a hole in the wall, near the top of the chasm. However, sand remains on the stairs as they emerged from the quicksand. The top must be reached without slipping.
(PUZZLE ROOM) (Above picture)
Once you pass the puzzle room, you emerge into a series of long, dark corridors in which monsters reside. The heat increases as you go deeper in and the corridors never seem to end. However, they do end at a massive door which leads into a sanctum where you pick up THE FIRST KEY and A PLOT ITEM.
VHALLA
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In the deepest part of the forest in Vhalla, you will see a valley that has four sets of massive waterfalls.
Runes are etched in the side one of the waterfall's plunge pools while arrows in the other three waterfall's plunge pools point you to one of the four. Behind this waterfall is a large cave that looks much the same as the entrance for the other three. However, the other three lead you into a maze that loops back on itself and you may end up leaving via another waterfall's entrance if you manage to get out.
Upon entering the right waterfall and thus the right entrance, bats will swoop down on you as they have been awoken from their slumber. Enemies will also come out and attack you and they all need to be defeated before a depression in the cave floor can be activated to reveal a hidden passageway.
PUZZLE ROOM
As soon as you go through the passageway, rocks cave in and seal it off behind you. In the room are 6 orbs of different colours: Red, Yellow, Orange, Violet, Blue, Green. There are 6 slots on the wall opposite that would fit these orbs.
Meanwhile, as you try to solve the puzzle, a massive hole breaks apart the ceiling and water starts gushing in from an unknown source, filling up the room. This water will stop flowing as soon as the 6 slots are filled in the right order.
PHYROS
Near the beach of Phyros lies a statue with an orb clasped in its hands. The sea stretches out for miles and beyond, behind it.
Please enter the dungeon for more information.
Once you touch the orb, it will cause the ocean behind the statue to split apart for about 30 feet away from the shore. You will only have 2 minutes to run down the 30 feet walkway before it will collapse upon itself and drown you. If you do make it, you will fall into a hole concealed by wet sand. The hole leads to a cave.
PUZZLE ROOM
When you emerge into the puzzle room, the passageway closes behind you. On a large, flat-topped rock are 4 goblets each made from different materials: Gold, stone, wood and glass. There is a fountain nearby with sand flowing from it and words are etched into it that read:
"Your own handiwork leads to the treasure".